Undeadifying myself

No, I’m not dead. Yes, I did watch SGDQ 2018. I don’t need a reminder that I used to post about every other GDQ lately but not this one. I suppose there’s nobody around to remind me, though, is there?

Anyway, I felt I should write something on this here blog instead of just letting it sit around dead. I haven’t forgotten about it; I have merely not had anything to write about. Generally, I like to jot down my thoughts as to whether I like or dislike a game I have recently played, but there have been no games that have managed to pique my interest as of late. It is, therefore, my duty to inform the masses of this very conundrum, except it’s not a conundrum at all, but simply my inane ramblings and pretentious choice of wording that block the way for anything even remotely resembling a coherent thought.

So, what have I been doing as far as games go? Not a lot, to be frank; there has been a little playing Grim Dawn, but I found myself uninterested after a couple hours, as the grind just got too grindy for me. The vast majority of my time playing games has been spent grinding through Euro Truck Simulator 2. Honestly, it’s the only game that has managed to keep me playing. Maybe I’m getting too old for this shit, but all the nonsense games these days just don’t hold up for me.

Seriously, what the fuck is up with all the battle royale games? Can someone please start a new trend, already? I thought trends came and went, but this battle royale garbage has clogged the system a bit too long, now. Everybody is out there playing Fortnite, PLAYERUNKNOWN’S BATTLEGROUNDS (ALL-CAPS!) and whatever other shitty battle royale games there are. It’s like neither the players nor the developers actually know that there are other genres to pick from, but, no, let’s just go with the flow and make something completely unoriginal that has no point nor purpose and which has absolutely no substance to the gameplay; it doesn’t matter, because it makes us money thanks to those fucking normies!

Never minding what I just blurted scribbled out, I’m trying to grind all the achievements for Euro Truck Simulator 2, because I need to have at least one game all the achievements of which I have completed*, and it appears to me that it is the most likely and least tedious candidate of the games I have anything resembling an interest in to one-hundred-percent, so that’s what I intend to do, assuming I can ever get that God damn Pathfinder achievement that’s taking an eternity. Fucking modular intersections! Why couldn’t the new ones just automatically fill out whenever you pass them so that I wouldn’t have to keep driving back and forth to fill them in!

Whatever; end of post.

JUST KIDDING! HERE IS A POST SCRIPTUM!

* That was a very clumsily written sentence, to be honest. Whatever. It’s not grammatically incorrect, as far as I’m aware, so I don’t give a flying shit!

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“Time to end this little game!”

Why do I keep coming back to this game? It’s like I don’t know how to follow the way of the sane: quit doing the same damn thing over and over and try doing something different for a change.

The Elder Scrolls V: Skyrim is a game I keep coming back to for whatever reason. I’d like to think this is because it has an open world for me to explore that doesn’t hinder me in any way and because I can mess around in various dungeons repeatedly. I know a lot of people don’t like it, but respawning enemies makes the world feel a bit more alive to me. Of course, the spawns have to be realistically proportioned in such a way that the game doesn’t feel contrived.

My return to this game turned out to be a bad idea; first of all, I downloaded a bunch of mods to help freshen up the experience a bit, but, as is quite plainly obvious, the game got anything but adequately fresh. In fact, I had to go through the character creation charade three whole times due to two mods pissing me off to such an extent that I went through the effort. I suppose this is where I begin splitting the post into parts? Fuck me if even these past five years have taught me how to write structurally sound blog posts.

Attempt #1: Insufferable intelligence

This is not the first time I’ve had this issue. Well, I suppose I ought to explain my issue to clarify things up a bit first, what? It’s a minor issue, but an annoying issue nonetheless: the mod Immersive Citizens – AI Overhaul SE is a load of skeevershit. The mod supposedly makes NPCs in cities and villages more immersive in the sense that they do more interesting things, which it does, but not very well.

I have now been playing without this mod for a few hours across a handful of days, and I can honestly say very little has changed. I honestly could not give less of a shit whether the NPCs in this game act “immersive”; this game’s engine is clearly incapable of any kind of intellectual immersion as far as NPCs go, so why force it? Additionally, I have quite astutely narrowed one issue down to this mod: it fucks with enemy aggression.

Why does this mod even touch enemy aggression? Here’s the thing: when enemies aggro me in this game while the mod is active, it takes a trillion years for them to deaggro, i.e. “lose sight of me”. This is an incredibly annoying side-effect of this mod, mainly due to the obnoxious combat music this game has. I don’t know how they managed to do this, but the game has combat tracks that are barely noticeable during combat yet infuriatingly irritating whenever combat should not be taking place. It astonishes me how I can grow to hate a piece of music so much.

So, anyway, I turn the mod off and start another character because, well, the mod changes so many things in the game, it’s basically fucking mandatory that I create a new character after the uninstall process. But wait! There are more issues!

Attempt #2: Temporal tarnation

Sometimes, I wish I could experience the entirety of Skyrim anew by somehow forgetting everything about the game. I’d crack my skull against the pavement if it didn’t come with so many other bad symptoms, but, alas, ’twas not meant to be. No, instead, I get to experience the what-the-fuckery that is Ultimate Deadly Encounters, a.k.a. Sands of Time, a.k.a. that one mod with a sexy banana (?), a.k.a. my last-ditch effort at a personal Skyrim renaissance.

Honestly, can anybody please tell me what the hell is up with this mod? It makes no goddamn sense! Firstly, what is up with the mod’s description and website? I get the comedic relief, but I’m trying to install the mod properly, for fuck’s sake, not read a modder’s version of the Googology Wiki. Seriously, fuck that festering cesspool of pretentious pseudo-intellectuals.

This mod’s strange informational layout and obviously quite disturbed authors notwithstanding, I found the extremely script-heavy mod’s effects on the game to be quite… uninteresting. First of all, why did the mod immediately start spamming enemies the moment I exited Riverwood for Bleak Falls Barrow? First, some wolves spawned, then some relatively ridiculously powerful skeletons spawned, and, finally, in Bleak Falls Barrow proper, some bandit highwaymen shortly juxtaposed with nonsense floating ghostly axes and a mysterious stranger clad in a warrior’s armor and—whom the fuck does this pander to? What is this shit? I didn’t ask for this! Why did all this trash spawn? What the hell is this mod doing to my game? Why does my health keep replenishing all the fucking time? Why are the axes attacking the guy? What is even going on? How did this guy even get here in the first place? I asked for more immersion, not whatever the hell this is!

Finally, as the final nail in the mod’s own coffin, I speak to this guy and am like: “hey, thanks for saving me and stuff or whatever,” and he’s like: “yeaaaa bruh les’go to tha pub ‘n’ shieet,” and I’m like: “okay… I guess?” Then, just like that, we’ve teleported to the Sleeping Giant Inn.

So, again, I ask: “can anybody please tell me what the hell is up with this mod?” I keep asking this question because I am absolutely dumbfounded as to what this mod is trying to accomplish. It adds a bunch of overleveled enemies with far too much health, yet I am granted the power of constant health regeneration just out of the blue? If this mod is trying to achieve a more fast-paced and adrenaline-filled combat experience, it falls flat on its non-existent ass, because there was no pace required, and the adrenaline was absent because my health kept regenerating for no apparent reason. On the other hand, if this mod was created with the intent of giving the player the feeling of being a true Dovahkiin in that it grants them greater powers fit only for the Chosen One, it also fails miserably, because that’s not what I was looking for, dipshit!

“I recommend Spartan level.” I’ll show you Spartan, spaz. Down the hole you go, along with this pile of vomit! Perhaps I can play this game without nonsensical spawn rates and other such bullsh—yeah, no. That’s not going to happen, is it?

Attempt #3: Skypiss

I’m all burnt out. There will no more ‘rimming for me any time soon, and I’m not talking about the filthy kind – did you not see the apostrophe?

All digressions aside, unless I change my mind once again like the unbelievable dumbass I am, this game is dead to me. Fuck this game. I don’t want to see one more fucking one-hit-kill giant frostbite spider. I don’t want to see any more freezes on transitions between areas. I don’t want to see any more retarded floating sleeping NPCs. I don’t want to see another billion SMIM barrel lids being lifted as I loot another fucking bandit cave. I don’t want to see any more terrain seams from this game’s awful LOD in the distance. I don’t want to see any more trees and buildings popping into existence as I approach another pseudo-village, any more of the type of which I also don’t want to see.

And, in the event that any of the sightings above do happen to come to be, please, for the love of all that be holy, do not ever let me catch sight of the Creation Club again.

Res post scriptum gravis

Finally, as a disclaimer, I don’t actually think that the creators of Ultimate Deadly Encounters are disturbed, but I really do think the people over at the Googology Wiki are quite demented. Fucking meameamealokkapoowa

Oh, look! The AGDQ 2018 schedule is up!

And it’s absolute garbage. What is this? Is this supposed to be a joke? Either these are all games I don’t give a shit about, or the good games will be run in the middle of the fucking night on weekdays. That’s just great.

Not that it matters, anyway—the damn event has been a clusterfuck the last year. First of all, what PC dumbasses are in charge of the chat rules? Honestly, it’s like a fucking kindergarten, where saying booboo words is a severe no-no. haHAA, it’s like they’re offended or something. This wouldn’t even be a problem if everything else wasn’t so cringy, especially the way it was this summer. Holy hell, if that repeats, I’m out.

But, seriously, the only good games this year are:

  • Crash Bandicoot N. Sane Trilogy,
  • Ratchet & Clank,
  • The Elder Scrolls V: Skyrim,
  • Yooka-Laylee,
  • LittleBigPlanet 2,
  • Resident Evil 7: Biohazard,
  • Silent Hill,
  • Mario & Luigi: Superstar Saga,
  • Super Mario Sunshine,
  • Dishonored,
  • Spelunky (HD),
  • Super Mario Galaxy,
  • Super Monkey Ball, and
  • Kirby: Canvas Curse.

This is a fair list, but I can’t watch most of these because they’ll either be run in the middle of the night, in the morning or around noon, all times upon which I’ll be busy. Missing out on stuff that doesn’t suck is my favorite pastime!

It’s time: YouTube notifications

I have held back on this for while, but I have to ask: What the fuck happened to the YouTube notification system?

For those not in the know: If you have a YouTube account and actually use said YouTube account, whenever you get a reply on one of your comments or somebody you have subscribed to, and for whom you have activated upload notifications, uploads, you get a notification. It’s like a Facebook (*shiver*) notification, really.

It used to be that these notifications would work in a modular way such that one could just click on the notification bell next to the channel icon in the upper right corner of the web page and select a notification. The notification would then expand dong and allow you to read whatever kind of notification it was. Well, guess what? It doesn’t fucking work like that anymore!

For the entirety of 2017, I have completely avoided the notification system completely, because it now does not allow you to read what the notification is about without having to either leave the current page completely or open up a new tab using the middle mouse button! So, if you have a reply on a comment, the notification tab does not actually tell you that it is a reply to one of your comments on a given video at a given time anymore! It’s just an image of whatever avatar the user in question has and a timestamp, along with a video thumbnail. No context, no username, no indication of the notification’s type whatsoever.

What a fucking joke.

P.S.: Okay, I found a way to discern whether a notification is an upload or a reply to one of your comments: You click the vertical ellipsis in the upper right corner of the notification to expand dong the extra options menu. You will then indirectly be told what kind of notification it is. If the menu says a) “Mute [USERNAME]” followed by “Turn off reply updates”, then it is a reply to one of your comments, and if the menu says b) “Turn off notifications for: [USERNAME]”, then it is an upload from one of the channels, notifications for which you have turned on (wow pretentious English).

P.P.S.: This was actually written on the 8th of August, but for some reason, WordPress decided not to publish it. That’s good. Now YouTube has changed their layout once again, and I have mixed feelings about it. I probably won’t write any more on this subject.

On Fallout 4’s “survival mode”

I realize this is the billionth post I have made regarding Fallout 4, but I feel as though I have not quite compiled my thoughts on the “survival mode” Bethesda decided half-assedly to add to the game months after its release into a single post yet, so here it is; while I’m on the rage train after losing my week of progress last night, I might as well make this to finish my raving triad of a tantrum masterpiece.

The amazing new mode

If you still haven’t played survival mode, don’t worry; the only thing of substance it contains is the actual survival element, which, I will once again stress, is a half-assed attempt at “fixing” the old survival “Bullet Sponge Xtreme” difficulty.

Some of the mode’s features are as follows:

  • Food, water and sleep “meters” are added to the game while playing with survival mode on;
  • Fast-travel is disabled, meaning the player has to walk everywhere in real time;
  • The player’s and enemies’ defence damage resistances have been substantially lowered and so take quite a lot more damage;
  • Ammunition is no longer weightless, meaning the player and companions now have to take care not to bring useless ammunition everywhere;
  • Players’ limbs no longer auto-heal after disengaging combat;
  • Locations take way longer to repopulate;
  • Illnesses have been added to the game, such as fatigue, parasites and infection;
  • Companions no longer get up by themselves after being knocked out during combat. Instead, they must be revived using a stimpak or robot repair kit if they’re human or robot, respectively; and
  • Killing enemies grants an adrenaline damage bonus every five kills.

There are more lesser features, but I will only comment on the ones listed here. If you want an extensive list of features and differences from the standard game mode, take a look at the Nukapedia article.

Food, water and sleep

This is probably the biggest feature of the survival mode in Fallout 4, and it is probably the one that brought my attention to it. In the survival mode, it is required that the player eat food, drink water and sleep regularly in order to stay alive. Refusing this results in penalties to S.P.E.C.I.A.L. stats and action points (AP).

There is little for me to say about this feature, as I have no personal issues regarding it. If I had to be nitpicky, I would probably decrease the interval within which food is needed, as  a human being can survive for weeks without food.

Actually, there is one issue with this system: mattresses and sleeping bags only allow for a maximum of five and three hours of sleep, respectively. I’m sorry, what? Why would a mattress and a sleeping bag restrict the player’s sleep like that? I have slept a whole night in a sleeping bag before! It didn’t just limit my sleep arbitrarily to three hours. Likewise, a mattress is just an object upon which the player may implicitly lie down but which lacks a bedframe upon which it may rest. There is nothing else differentiating a mattress from a bed in this game. That’s a bit bullshitty, to be quite honest.

Disabled fast-travel

Here’s a feature of which I am not particularly a fan. In the survival mode, the player is denied the ability to fast-travel. This system functions exactly as it does in TESV: Skyrim and Fallout 3 etc.

While it may sound like it would add to the survival experience to force the player to walk everywhere, it gets rather tedious after a while. This is especially the case if the game keeps crashing every damn time I try to open V.A.T.S. However, it is not a bad thing in and of itself, although I will, once again, stress that it gets rather tedious after a while.

Increased player and enemy damage

This is bullshit. Seriously. I keep reading on the Internet that both the player and enemies receive more damage, making it even more of an incentive to stay out of the firing line. However, this has not been my experience. My experience has been that the enemies are still bullet-spongy. Many raiders still take several shotgun blasts to the face at point-blank distance with a fully upgraded legendary combat shotgun. I am not even joking.

If what I just said has not been the case of you reading this, you have been hallucinating. You belong in a madhouse. Enemies do far more damage than the player with a weapon much weaker than the player’s. You cannot tell me this is not the case, for I have observed such utter nonsense with my own eyes.

Massive ammunition

This is fine. I have no problems with this. There is little to complain about regarding this feature. I should not even have brought it up. Wait,,, cut that out. I sound like a little bitch again.

Non-auto-healing limbs

This is also fine.

Locations have longer respawn times

This is not fine. I personally like enemies respawning, but I do know a lot of people are opposed to it. The issue with non-respawning enemies is that it makes a game feel so… empty after a while. I do agree that overly aggressive respawn rates are annoying, though; respawn rates are an artform, and only the chosen may master the superior way of the Respawn. *cringe*

One of the first games that showed me that this could become a problem is “Drakan: The Ancients’ Gates“, a very unknown open-worldish game for the PlayStation 2. I guess the fact that it is a PlayStation 2 exclusive is probably a contributing factor to its effective presence in oblivion, which is sad; I am quite fond of the game, although it is a pretty buggy game, which is funny, seeing how Fallout 4 is also a buggy mess. However, at least the game can run for more than 20 minutes at a time without crashing, and it apparently did not even undergo beta testing! If you want to take a closer look at the game and its exploitable glitches, I would recommend Jasoya’s series on glitches and bugs in the game.

Illnesses

I honestly do not care about illnesses with the exception of two illnesses in particular: parasites and infection. The former results in having to eat more food in order to sate the character’s hunger. I do not think this affects the water intake. The latter, infection, is just a pain in the ass; all it does is cause periodic damage as “the infection spreads”. Whatever.

Other illnesses include fatigue, which results in the player requiring sleep more regularly; insomnia, which results in the player requiring more sleep when sleeping; lethargy, which results in halved action point regeneration; and weakness, which results in 20% more damage inflicted from enemies.

For more information regarding illnesses, check out this article on Nukapedia.

No auto-healing companions

For bitches like me, this is a problem. I suck at this game, so I run away like a pussy when my companion goes down, because when my companion goes down, I will certainly go down. This is just how things go. Feature-wise, however, this is not really a problem, and it is really my own fault for sucking so bad at this game. This is not a bad feature in and of itself. Per se. On its own.

Adrenaline

Yeah, I could not care less. To be frank, I hardly notice this. In fact, I notice this so hardly, I notice it not at all.


That was all I had to say. Now I must install the mod that allows me to quicksave anywhere I want because the game is too fucking unstable for me to be able to handle its bullshit anymore.

Fallout 4 is !great

I love this game. I decided to return to this game after half-a-year of not playing. I love how everything is so technically difficult. And, by “difficult”, I mean “retarded”.

Seriously, everything in this game is retarded. I say that going by the very definition of the word; the technology involved in this game’s engine is so outdated, it can’t even handle out-of-disk-space situations properly. I thought games had that these days, but no, we can’t have that because that would require actual work being put into the actual game engine instead of making a game world and scripts for the various quests which I frankly don’t give a single shit about.

Essentially, I lost some time playing because I happened to run out of disk space while playing the game. The reason this happened is because I usually don’t take into consideration the fact that the game’s save location is, by default, forever in the “my documents” folder, which is fucking retarded. That’s on my SSD dedicated to my OS and core programs! Let me change the damn save location! Jesus! Honestly, it would take like 5 minutes of coding. It’s a string of characters! But no, we can’t have that, either, because that would require adding non-essential stuff not related to gameplay to the game, and that’s a waste of time, innit? It has to be another pain in the poophole added to the already exhaustive list of dogshit this game has to offer. 

Thankfully, I only lost about six real-time days of progress, because I did at least have the foresight to copy my save files over to a location on a disk which is not in any way going to run out of disk space any time soon before I started my new session. Well, actually, it’s more like five days, because this happened yesterday, but whatever.  And, by the way, that’s five days on which occurrences of gameplay have occurred, not five days of gameplay. That would be worse, because the save file has eight days of gameplay behind it in total, which, I admit, may not be all that much.

Regardless, I really hate how shit the game engine on which this game runs is. In conjunction with with terrible occlusion culling, sub-par pathfinding, ghouls spawning right in my face for no reason*, V.A.T.S. causing the game to freeze intermittently, enemies throwing grenades like they’re fucking supervillains or some shit, and an array of other issues, now including a lack of error messages when there is no disk space left to make the save actually, you know, SAVE, this makes actually playing the game an absolute pita at times.

Finally, I would just like to say to those who would probably go all “well, don’t put all your eggs in one basket and make some extra saves etc. etc. etc. blah blah blah”: I can’t. Why? Ask Bethesda. They’re the ones who made this arbitrary rule where I can’t make manual saves while playing survival mode, which denies the player control over the save function. To the dumbass developers who had the great idea of making survival mode but managed to fuck it up somehow: Good job! You sure did fuck that up good well good pulchritudinously! And, no, I’m not going to stop playing on survival mode, because I’ve spent my entire save game playing that mode, so it’s not like I’m just going to cop out like a dipshit because Todd Howard and his team troupe are being shitstains again.

You know, I might have to install a mod which allows me to mitigate this bullshit; at this point, it’s practically a necessity. Ooh, that’s another good point for future reference: If you’re going to make a game mode in which the player is no longer in control of the save files, make sure the fucking game works sufficiently well enough to warrant it in the first place. Okay? Thanks.


* This happened during my second run-through of Dun-whatever Borers or whatever the fuck it’s called. It was past the door with the flashback in the first run-through. Creepy shit, but that fucked up too, because I think I managed to break that as well. Fucking hell. Everything in this game breaks! Even the deathclaw in Concord got stuck in the hole it’s supposed to crawl out of! What a joke.

Fix for TES V: Skyrim “Special Edition” not launching

Regarding my absolute meltdown last night due to “Fallout 4” being an absolute crashy mess in V.A.T.S. and the special edition of “The Elder Scrolls V: Skyrim” for whatever reason not launching, I seem to have found a fix. It’s the most stupid fix I have encountered yet.

See, whenever there are files missing or certain parts of a program are outdated, we tend to have certain… hrmmm… watchamacallits… oh yeah! ERROR MESSAGES in place! You know, those traumatizing yet helpful messages that tell you what is wrong and thus may give some pointers as to how you may proceed to fix the problem? I’m not including those worthless “oh lol something went wrong for whatever reason you know we’re not going to tell you because our programmers are too fuckign lazy to doa nything right so where just going to ignore you bye”-messages here. Fuck those.

Anyway, I was browsing the Steams and decided to search for “won’t launch”, which didn’t bring up any results. Oh… right, people don’t know what “launch” means. So I tried “won’t start”, and I ended up finding this thread. Specifically, the final comment, which mentioned this video, contained the fix I was looking for.

“So then,” I hear you say. “What was it, then, that was your problem, you spastic turd?” I won’t sugarcoat it for you nor anybody else. My problem was that Windows, specifically the seventh version, for whatever reason was missing this update.

As for why it was missing, I have no idea. I have updates turned on — even non-essential ones, I’m fairly sure. How I have not gotten this update over the course of two fucking months is incomprehensible to me. I’m pretty sure my system updates at least once a month, so don’t come here and tell me I was missing some update because it decided to skip it. Fuck that. That is absolutely retarded, and Micro$oft should be ashamed of themselves.