Fallout  7đź’©

There’s this one game that’s been out for a while, and I’ve heard increasingly bad news about it. Can someone please tell me what the hell is wrong with Bethesda and their shitty, sub-par, pseudo-Fallout-4.5 game, “Fallout 76”?

Let’s start with the basics: Why is it called “Fallout 76”? I honestly don’t know. Is it because, in Fallout lore, the bombs dropped in the year 2076? That’s not even the year they dropped. So, it’s not a more refi– Jesus fucking Christ, I can’t say write that with a straight face. Actually, that’s not true, but are you saying it takes place in the pre-war Fallout universe and is not a more refined version of “60 Seconds!”?

Actually, that’s not even true; the true story is that the story is set in 2102 in an alternate fucking timeline and that the player is a resident of Vault 76. That’s how it is, then? Fine. So, if I’m getting this straight, this is essentially a multiplayer, pseudo-battle-royale pile of feces with minimal plot, extremely dry gameplay and an immensely unstable engine to boot. What a fucking joke. It’s an uninspired cash-grab probably created with the same Gamebryo-successor trash heap as “Fallout 4”. Seriously, if you’re having trouble creating as simple a feature as the possibility of uninstalling the damn game, you’re doing something seriously wrong; this is quite a lot worse than that one time I ranted about “Fallout 4” not having proper out-of-disk-space exception handling and not even being able to handle a simple change of the save file location. The latter is just a string of characters, for fuck’s sake. Did they not learn about this during “Programming 101”?

This is why I have stopped jumping on any hype train for anything at all; “Guild Wars 2“, “WildStar” and “No Man’s Sky“, although I never bought the lattermost, have all desensitized me to any kind of hype, and color me surprised if it isn’t one of those times again. Kiss my fucking ass, Bethesda.

I won’t even ramble on about “Diablo: Immortal”; that was just an utter trainwreck and three quarters, and I have had just about enough trainwrecks for one month. Hold on: is it spelled with or without the colon? Actually, never mind; I don’t care. Also, my semi-colons are all over the place today. That’s quite alright.

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New desktop PC

Here’s a blog post straight out of the blue, if ever there was one: I’m getting a new desktop soon – I guess it’s what you’d call a gaming PC. Hopefully, the parts actually fit together; I don’t actually know how to build a computer, as the last computer was pre-built by the company I bought it at, but I’m also not a computer-illiterate moron, hence why I’m currently attending computer science.

Anyway, my greatest concern is getting everything to fit in the case; there are a lot of screws to screw, you know, and the power supply may take up too much space. I’m pretty sure I investigated every specification and compared them in such a thorough manner that there won’t be any issues on this front, but time will tell. There’s also the matter of not blowing the whole thing to pieces during the assembly process, and the operating system – Windows 10, of course; to hell with Linux – has to work properly.

I guess I’ll post further updates. As for videos: I don’t know if I’ll be making any, but we’ll see what I decide to do during Christmas break. I probably should make some Let’s Plays soon; do you have any idea how much more expensive electronic devices are over here? It’s important that I make as much out of my purchase as possible.

A Plain Way of Thinking

There is something I have noticed over the past few months: a phenomenon has spread across YouTube. I have no idea whether this is the case elsewhere on the Internet, but I have noticed this mostly on YouTube.

You know how they call our current age the “Information Age”? I find this funny because there are in fact people who still believe the Earth is fucking flat. One of the most common complaints these imbeciles constantly throw at the spherically inclined crowd is the “fact” that distant objects are not actually obscured by the Earth once they pass the horizon. Rather, the object shrinks in perceived size simply by virtue of the increasing distance between the observer and the object. This, of course, is absolute bollocks; taking great care to make a proper attempt to observe a ship disappear in the distance, for instance, would utterly destroy this notion.

Since these morons seem completely incapable of forming a coherent mathematical argument as to why we should believe their nonsense, I have taken it upon myself to form my own. Please note that, while I have skills beyond a beginner’s in such matters, I am anything but an expert and thus liable to make mistakes. I will accept any corrections sent my way. Additionally, do note that, to the extent of my knowledge, WordPress.com does not allow for text editing beyond a few different titling styles, so there are going to be a few compromises made.

All this out of the way, let’s get on with it.

Problem statement

The problem we would like to solve is the following: if an observer is located at a certain point a given height H above the surface of the Earth, here modeled as a sphere, and a surface distance A away from an observed object, how much of the object would be obscured by the Earth’s surface?

It would be easier if we had a sketch of the problem. I took care to make a rough one on my tablet:

A crude sketch of the obscured-height-problem.

A crude sketch over the problem. Two new angles α and β have been created. These will come in handy later.

What we are interested in is the height h obscured by the horizon as a function of the distance A between the observer and the observed object only; the height is treated as a constant. To solve this problem, I will be using trigonometric functions and the Pythagorean theorem. While this probably sounds scary to the uninitiated plainthinker, the calculations are fairly straightforward once one manages to figure out how to solve this problem.

Deriving the solution

Let’s first figure out how we would describe the two horizon distances in the above images:

d_1 = \\sqrt(H(H+2R))

d_2 = \\sqrt(h(h+2R))

These equations are derived from the fact that both are catheti in each respective right triangle. Deriving equations for both is a matter of using the Pythagorean theorem.

Next, we must find equations for each of the angles α and β. This requires the use of trigonometric functions. In this case, I will be using the sine function. Recall the definition of the sine function:

\\sin\\left(angle\\right)=\\frac{opposite}{hypotenuse}

Using this definition in each right triangle, we can derive the following:

  • For the triangle of angle α:
    sin alpha something something square root and fraction stuffs
    alpha = \\sin^{-1}{\\left(\\frac{\\sqrt{H(H+2R)}}{H+R}\\right)}
  • For the triangle of angle β:
    okay, i actually fixed the beta now. anyway, still something something trigonometry and pythagoras and angles and stuff.
    \\beta = \\sin^{-1}{\\left(\\frac{\\sqrt{h(h+2R)}}{h+R}\\right)}

Here, we simply use the fact that taking the inverse of a function on the function itself returns the parameter of the function. In this case, the inverse sine of the sine function is just the angle – here α and β – supplied to the sine function.

I will now define two new values a_1 and a_2 to be the arc lengths subtended by α and β, respectively. Thus, we have the following:

a_1+a_2=A

How does this help us? Recall that, when we use radians as our unit of angle measurement, we get the following:

  • For a_1:
    \\frac{a_1}{2\\pi R}=\\frac{\\alpha}{2\\pi}
    a_1=\\alpha R
  • For a_2:
    \\frac{a_2}{2\\pi R}=\\frac{\\beta}{2\\pi}
    a_2=\\beta R

This works because the ratio between an arc length and the entire circle is linearly proportional to the ratio between an angle and two times pi.

Next, we can use the previous sum of the two arcs that we defined to be equal to A and plug in the results through substituting the yucky a_1 and a_2 with their respective equivalencies:

A = a_1 + a_2 = \\alpha R + \\beta R = \\left(\\alpha + \\beta\\right)R \\\\ = \\left(\\alpha + \\sin^{-1}\\left(\\frac{\\sqrt{h\\left(h+2R\\right)}}{h+R}\\right)\\right)R

Now, by doing a bit of algebraic manipulation, we can solve for the inverse sine function:

\\sin^{-1}\\left(\\frac{\\sqrt{h\\left(h+2R\\right)}}{h+R}\\right) = \\frac{A}{R} - \\alpha

Using the same trick as we did earlier, we can eradicate ourselves of the inverse sine function and get an equation for the internal fraction, which contains the variable h we’re after:

\\frac{\\sqrt{h\\left(h+2R\\right)}}{h+R} = \\sin\\left(\\frac{A}{R} - \\alpha\\right)

All that remains is to solve for h using simple algebraic manipulations of the single equation above. Simple knowledge on solving irrational and quadratic equations is required, but this is a really simple equation. I will be going through this step by step so as not to lose anyone, here, although getting lost at this point is admittedly a bit odd since this is probably the easiest step. Regardless, let’s just get on with it:

Before working on solving the equation itself, I will be using the following fact:

\\sin\\left(\\frac{A}{R}-\\alpha\\right) = \\sin\\beta

I will let it be up to the reader to determine that this is in fact true. Indeed, I could have skipped the whole part with a_1 and a_2 entirely and just gone straight to this point after determining the sines of the angles, but I decided to keep it this way because that’s how I roll, although, looking back, I really should have done just that so that I wouldn’t have had to deal with the stupid absence of any super- or subscript features in this text editor.

Regardless, let’s simplify things a little:

  1. Get rid of the denominator on the left side through multiplying by it on both sides:
    \\sqrt{h\\left(h+2R\\right)} = \\left(h+R\\right)\\sin\\beta
  2. Square both sides to get rid of the radical:
    \\phantom{X} \\\\ \\sqrt{h\\left(h+2R\\right)} = \\left(h+R\\right)\\sin\\beta
  3. Expand and/or distribute both sides:
    h^2+2Rh = h^2\\sin^2\\beta+2Rh\\sin^2\\beta+R^2\\sin^2\\beta
  4. Subtract the entire right side from both sides:
    h^2-h^2\\sin^2\\beta+2Rh-2Rh\\sin^2\\beta-R^2\\sin^2\\beta = 0
  5. Factorize wherever feasible:
    \\left(1-\\sin^2\\beta\\right)h^2+2R\\left(1-\\sin^2\\beta\\right)h -R^2\\sin^2\\beta = 0
  6. Use the following trigonometric identity to simplify:
    \\implies h^2\\cos^2\\beta+2Rh\\cos^2\\beta-R^2\\sin^2\\beta = 0This implies that:
    h^2\\cos^2\\beta+2Rh\\cos^\\2beta-R^2\\sin^2\\beta = 0
  7. Divide both sides by the squared cosine of β:
    h^2+2Rh-\\frac{R^2\\sin^2\\beta}{\\cos^2\\beta} = h^2+2Rh-R^2\\tan^2\\beta = 0Notice that this is a quadratic equation, which we can solve using the well-known quadratic formula:
    x = \\frac{-b\\pm\\sqrt{b^2-4ac}}{2a}In our case, x is h.
  8. Determine the coefficients to insert into the formula above:
    a = 1,\\qquad b = 2R,\\qquad c = -R^2\\tan^2\\beta
  9. Insert the coefficients into the quadratic formula:
    h = \\frac{-2R\\pm\\sqrt{4R^2-4*1*\\left(-R^2\\tan^2\\beta\\right)}}{2*1}
  10. Simplify:
    h = \\frac{-2R\\pm\\sqrt{4R^2+4R^2\\tan^2\\beta}}{2}
  11. Factorize the expression inside the square root:
    h = \\frac{-2R\\pm 2R\\sqrt{1+\\tan^2\\beta}}{2}
  12. Cancel the common factor 2 and factorize R out:
    h = \\left(-1\\pm\\sqrt{1+\\tan^2\\beta}\\right)R
  13. Convert the expression inside the square root into something simpler so that the square root can be removed:
    1+\\tan^2\\beta=1+\\frac{\\sin^2\\beta}{\\cos^2\\beta}=\\frac{\\cos^2\\beta+\\sin^2\\beta}{\\cos^2\\beta},\\\\\\cos^2\\beta+\\sin^2\\beta=1\\1implies\\frac{\\cos^2\\beta+\\sin^2\\beta}{\\cos^2\\beta}=\\frac{1}{\\cos^2\\beta}=\\sec^2\\beta
  14. Insert the simplified expression:
    h = \\left(-1\\pm\\sqrt{\\sec^2\\beta}\\right)R = \\left(-1\\pm\\sec\\beta\\right)R

We are, for the most part, done. All that remains is to realize that the height h cannot be negative in practice, even though that would be a perfectly valid mathematical solution to the quadratic equation. Realize also that the secant function is always greater than or equal to one. Expressed mathematically, this could be written as follows:

\\sec\\beta\\geq 1\\implies h = \\left(\\sec\\beta-1\\right)R\\geq 0

Thus, we can conclude that the function that best describes the height h obscured by the Earth is the following:

h = left(secbeta-1right)R

If we substitute the value for β found way earlier, we get our final result:

\\beta=\\frac{A}{R}-\\alpha=\\frac{A}{R}-\\sin^{-1}\\left(\\frac{\\sqrt{H\\left(H+2R\\right)}}{H+R}\\right)\\implies h=\\left[\\sec\\left(\\frac{A}{R}-\\sin^{-1}\\left(\\frac{\\sqrt{H\\left(H+2R\\right)}}{H+R}\\right)\\right)-1\\right]R

Conditions

Let’s plot this function; below is a selection of plots, where the height h is defined as a function of the surface distance A. Other values are implemented as sliders:

It appears that the observer’s height H shifts the graph along the A-axis and that the spherical body’s radius R widens it. However, more importantly, notice that there is a certain point where the obscured height equals zero; it touches the A-axis at exactly a single point. The value of A at this point is the surface distance to the horizon from the observer. As the surface distance A goes lower than the distance to the horizon, which happens to be a_1, the height obscured by the horizon must clearly be zero. Logically, it follows from our problem sketch that the angle β has to be greater than or equal to zero; the following condition must, therefore, hold:

\beta ≥ 0\iff\frac{A}{R}-\alpha ≥ 0\iff A ≥ \alpha R\iff A ≥ R\sin^{-1}\left(\frac{\sqrt{H\left(H+2R\right)}}{H+R}\right)

None of the values in this problem are negative, so we needn’t worry about the inequality’s direction.

We have established a lower bound for the domain of our function. There is yet an upper bound to be found: the value of A that leads to the height h approaching infinity. It actually requires no mathematical calculations to conclude what this upper bound is, as a simple sketch can illustrate what happens as the angle β grows larger:

more circular sketchiness...

Another crude sketch. This time, it’s to help us determine the domain of our function h(A), i.e. the range of values for A that would produce valid results.

Notice that the observer’s line of sight and the altitudinal line of the object are parallel once β approaches 90 degrees. At this point, the object can never be seen, assuming its width is negligible compared to the astronomical body upon which both the observer and object are located. We can, therefore, come to the following conclusion:

Once again, the absence of any negative values unnecessitates the need to consider the possibility of inequality inversion.

Conclusion

We have now shown that, to some observer located a certain height H above a reference level, the height h of an object obscured by the spherical body upon which both the observer and object are located is given as follows:

h=\\left[\\sec\\left(\\frac{A}{R}-\\sin^{-1}\\left(\\frac{\\sqrt{H\\left(H+2R\\right)}}{H+R}\\right)\\right)-1\\right]R

However, this equation requires that the following condition is met:

R\\sin^{-1}\\left(\\frac{\\sqrt{H\\left(H+2R\\right)}}{H+R}\\right)\\le A < \\left(\\frac{1}{2}\\pi+\\sin^{-1}\\left(\\frac{\\sqrt{H\\left(H+2R\\right)}}{H+R}\\right)\\right)R

Along with practical measurements, an argument of this quality magnitude or greater would be required to defeat the notion that the Earth is, in fact, a rounded, spheroidal object. Don’t sit there and pretend as though pointing a camcorder at the ocean and spouting that the oceanic horizon appears completely level. Remember: you’re basing this off technology that may or may not be capturing the horizon accurately; rely on more accurate tools of measurement instead of a deprecated camcorder potato and then present your findings in a less-than-rude way that doesn’t involve tearing books you haven’t even bought yet to pieces, you vandalous bastard. Spend your time looking at the derived formula, use a damn calculator for once, and take your time confirming that the above formula gives a relatively good estimate for the height h of an object obscured by the horizon and stop spouting the “eight inches per square mile” bullshit – that’s just an approximation to the recession of the terrestrial surface over smaller distances, not an actual steadfast rule. I’ll have to derive a proper formula for that one, too, I guess, although that would be very similar to this calculation.

Also, as a side note, I think some of my formulae aren’t transparent .jpg files, even though they totally are. I don’t know why; I checked the damn transparency box on the tool I used to create them, and they’re transparent when I view them on my PC. Oh, I suppose I ought to credit the tool I used, too. Right. Here:

All formulae used in this post were created using Roger Cortesi’s Roger’s Online Equation Editor found here: http://rogercortesi.com/eqn/. Additionally, I used Desmos to sketch the function.

Post scripta

I realize now, long after most of this post has been written, that I could have made this calculation much easier through not even having to solve a quadratic equation. I’m not going to update this post in depth, but I did scribble down the solution. It’s just like me to notice shit like that after I’ve already written a wall of text taller than the Burj Khalifa, isn’t it? At least it confirmed my earlier calculations, though, so there’s that.

Before anyone asks, I wrote this post over the period of a few days because I was bored. Also, I was tired of seeing plainthinkers and conspiritards everywhere, so I decided to add another counterargument to the mix. Plus, I like doing stuff like this, so I just did it.

Undeadifying myself

No, I’m not dead. Yes, I did watch SGDQ 2018. I don’t need a reminder that I used to post about every other GDQ lately but not this one. I suppose there’s nobody around to remind me, though, is there?

Anyway, I felt I should write something on this here blog instead of just letting it sit around dead. I haven’t forgotten about it; I have merely not had anything to write about. Generally, I like to jot down my thoughts as to whether I like or dislike a game I have recently played, but there have been no games that have managed to pique my interest as of late. It is, therefore, my duty to inform the masses of this very conundrum, except it’s not a conundrum at all, but simply my inane ramblings and pretentious choice of wording that block the way for anything even remotely resembling a coherent thought.

So, what have I been doing as far as games go? Not a lot, to be frank; there has been a little playing Grim Dawn, but I found myself uninterested after a couple hours, as the grind just got too grindy for me. The vast majority of my time playing games has been spent grinding through Euro Truck Simulator 2. Honestly, it’s the only game that has managed to keep me playing. Maybe I’m getting too old for this shit, but all the nonsense games these days just don’t hold up for me.

Seriously, what the fuck is up with all the battle royale games? Can someone please start a new trend, already? I thought trends came and went, but this battle royale garbage has clogged the system a bit too long, now. Everybody is out there playing Fortnite, PLAYERUNKNOWN’S BATTLEGROUNDS (ALL-CAPS!) and whatever other shitty battle royale games there are. It’s like neither the players nor the developers actually know that there are other genres to pick from, but, no, let’s just go with the flow and make something completely unoriginal that has no point nor purpose and which has absolutely no substance to the gameplay; it doesn’t matter, because it makes us money thanks to those fucking normies!

Never minding what I just blurted scribbled out, I’m trying to grind all the achievements for Euro Truck Simulator 2, because I need to have at least one game all the achievements of which I have completed*, and it appears to me that it is the most likely and least tedious candidate of the games I have anything resembling an interest in to one-hundred-percent, so that’s what I intend to do, assuming I can ever get that God damn Pathfinder achievement that’s taking an eternity. Fucking modular intersections! Why couldn’t the new ones just automatically fill out whenever you pass them so that I wouldn’t have to keep driving back and forth to fill them in!

Whatever; end of post.

JUST KIDDING! HERE IS A POST SCRIPTUM!

* That was a very clumsily written sentence, to be honest. Whatever. It’s not grammatically incorrect, as far as I’m aware, so I don’t give a flying shit!

“Time to end this little game!”

Why do I keep coming back to this game? It’s like I don’t know how to follow the way of the sane: quit doing the same damn thing over and over and try doing something different for a change.

The Elder Scrolls V: Skyrim is a game I keep coming back to for whatever reason. I’d like to think this is because it has an open world for me to explore that doesn’t hinder me in any way and because I can mess around in various dungeons repeatedly. I know a lot of people don’t like it, but respawning enemies makes the world feel a bit more alive to me. Of course, the spawns have to be realistically proportioned in such a way that the game doesn’t feel contrived.

My return to this game turned out to be a bad idea; first of all, I downloaded a bunch of mods to help freshen up the experience a bit, but, as is quite plainly obvious, the game got anything but adequately fresh. In fact, I had to go through the character creation charade three whole times due to two mods pissing me off to such an extent that I went through the effort. I suppose this is where I begin splitting the post into parts? Fuck me if even these past five years have taught me how to write structurally sound blog posts.

Attempt #1: Insufferable intelligence

This is not the first time I’ve had this issue. Well, I suppose I ought to explain my issue to clarify things up a bit first, what? It’s a minor issue, but an annoying issue nonetheless: the mod Immersive Citizens – AI Overhaul SE is a load of skeevershit. The mod supposedly makes NPCs in cities and villages more immersive in the sense that they do more interesting things, which it does, but not very well.

I have now been playing without this mod for a few hours across a handful of days, and I can honestly say very little has changed. I honestly could not give less of a shit whether the NPCs in this game act “immersive”; this game’s engine is clearly incapable of any kind of intellectual immersion as far as NPCs go, so why force it? Additionally, I have quite astutely narrowed one issue down to this mod: it fucks with enemy aggression.

Why does this mod even touch enemy aggression? Here’s the thing: when enemies aggro me in this game while the mod is active, it takes a trillion years for them to deaggro, i.e. “lose sight of me”. This is an incredibly annoying side-effect of this mod, mainly due to the obnoxious combat music this game has. I don’t know how they managed to do this, but the game has combat tracks that are barely noticeable during combat yet infuriatingly irritating whenever combat should not be taking place. It astonishes me how I can grow to hate a piece of music so much.

So, anyway, I turn the mod off and start another character because, well, the mod changes so many things in the game, it’s basically fucking mandatory that I create a new character after the uninstall process. But wait! There are more issues!

Attempt #2: Temporal tarnation

Sometimes, I wish I could experience the entirety of Skyrim anew by somehow forgetting everything about the game. I’d crack my skull against the pavement if it didn’t come with so many other bad symptoms, but, alas, ’twas not meant to be. No, instead, I get to experience the what-the-fuckery that is Ultimate Deadly Encounters, a.k.a. Sands of Time, a.k.a. that one mod with a sexy banana (?), a.k.a. my last-ditch effort at a personal Skyrim renaissance.

Honestly, can anybody please tell me what the hell is up with this mod? It makes no goddamn sense! Firstly, what is up with the mod’s description and website? I get the comedic relief, but I’m trying to install the mod properly, for fuck’s sake, not read a modder’s version of the Googology Wiki. Seriously, fuck that festering cesspool of pretentious pseudo-intellectuals.

This mod’s strange informational layout and obviously quite disturbed authors notwithstanding, I found the extremely script-heavy mod’s effects on the game to be quite… uninteresting. First of all, why did the mod immediately start spamming enemies the moment I exited Riverwood for Bleak Falls Barrow? First, some wolves spawned, then some relatively ridiculously powerful skeletons spawned, and, finally, in Bleak Falls Barrow proper, some bandit highwaymen shortly juxtaposed with nonsense floating ghostly axes and a mysterious stranger clad in a warrior’s armor and—whom the fuck does this pander to? What is this shit? I didn’t ask for this! Why did all this trash spawn? What the hell is this mod doing to my game? Why does my health keep replenishing all the fucking time? Why are the axes attacking the guy? What is even going on? How did this guy even get here in the first place? I asked for more immersion, not whatever the hell this is!

Finally, as the final nail in the mod’s own coffin, I speak to this guy and am like: “hey, thanks for saving me and stuff or whatever,” and he’s like: “yeaaaa bruh les’go to tha pub ‘n’ shieet,” and I’m like: “okay… I guess?” Then, just like that, we’ve teleported to the Sleeping Giant Inn.

So, again, I ask: “can anybody please tell me what the hell is up with this mod?” I keep asking this question because I am absolutely dumbfounded as to what this mod is trying to accomplish. It adds a bunch of overleveled enemies with far too much health, yet I am granted the power of constant health regeneration just out of the blue? If this mod is trying to achieve a more fast-paced and adrenaline-filled combat experience, it falls flat on its non-existent ass, because there was no pace required, and the adrenaline was absent because my health kept regenerating for no apparent reason. On the other hand, if this mod was created with the intent of giving the player the feeling of being a true Dovahkiin in that it grants them greater powers fit only for the Chosen One, it also fails miserably, because that’s not what I was looking for, dipshit!

“I recommend Spartan level.” I’ll show you Spartan, spaz. Down the hole you go, along with this pile of vomit! Perhaps I can play this game without nonsensical spawn rates and other such bullsh—yeah, no. That’s not going to happen, is it?

Attempt #3: Skypiss

I’m all burnt out. There will no more ‘rimming for me any time soon, and I’m not talking about the filthy kind – did you not see the apostrophe?

All digressions aside, unless I change my mind once again like the unbelievable dumbass I am, this game is dead to me. Fuck this game. I don’t want to see one more fucking one-hit-kill giant frostbite spider. I don’t want to see any more freezes on transitions between areas. I don’t want to see any more retarded floating sleeping NPCs. I don’t want to see another billion SMIM barrel lids being lifted as I loot another fucking bandit cave. I don’t want to see any more terrain seams from this game’s awful LOD in the distance. I don’t want to see any more trees and buildings popping into existence as I approach another pseudo-village, any more of the type of which I also don’t want to see.

And, in the event that any of the sightings above do happen to come to be, please, for the love of all that be holy, do not ever let me catch sight of the Creation Club again.

Res post scriptum gravis

Finally, as a disclaimer, I don’t actually think that the creators of Ultimate Deadly Encounters are disturbed, but I really do think the people over at the Googology Wiki are quite demented. Fucking meameamealokkapoowa

The Great Republicization

I have republicized a bunch of videos on my channel that I had previously privatized due to the terrible quality I deemed them to have. However, they are now, once again, viewable in their crappy, shitty, turdy, whatever-other-fecal-words-you-may-have-y glory. I figured they may as well serve as a reminder to those who suck balls that they are not the only ones that suck balls and not just sit rotting on some server far, far away.

Besides, if I were ever to upload more videos, I would choose some other website than YouTube; like hell am I going to bother with the clusterfuck of triggered fuckboys and abusers of the shitty copyright system that flags everything and everyone for removal. Thus, I have no reason to care whether my channel is clogged with nonsense anymore. YouTube can choke on a dick, for all I care.

Oh, look! The AGDQ 2018 schedule is up!

And it’s absolute garbage. What is this? Is this supposed to be a joke? Either these are all games I don’t give a shit about, or the good games will be run in the middle of the fucking night on weekdays. That’s just great.

Not that it matters, anyway—the damn event has been a clusterfuck the last year. First of all, what PC dumbasses are in charge of the chat rules? Honestly, it’s like a fucking kindergarten, where saying booboo words is a severe no-no. haHAA, it’s like they’re offended or something. This wouldn’t even be a problem if everything else wasn’t so cringy, especially the way it was this summer. Holy hell, if that repeats, I’m out.

But, seriously, the only good games this year are:

  • Crash Bandicoot N. Sane Trilogy,
  • Ratchet & Clank,
  • The Elder Scrolls V: Skyrim,
  • Yooka-Laylee,
  • LittleBigPlanet 2,
  • Resident Evil 7: Biohazard,
  • Silent Hill,
  • Mario & Luigi: Superstar Saga,
  • Super Mario Sunshine,
  • Dishonored,
  • Spelunky (HD),
  • Super Mario Galaxy,
  • Super Monkey Ball, and
  • Kirby: Canvas Curse.

This is a fair list, but I can’t watch most of these because they’ll either be run in the middle of the night, in the morning or around noon, all times upon which I’ll be busy. Missing out on stuff that doesn’t suck is my favorite pastime!