The Flock – An “asymmetrical multiplayer game”

For quite some time, I have been publishing blog posts that have had nothing to do with gaming. This blog post, on the other hand, is actually about something within gaming. It’s about the game “The Flock”, which, as the developers call it, is an “asymmetrical multiplayer game”. Whatever that means, I don’t know. I just know that the prospect of the game is incredibly retarded.

Laziness

Imagine this: you buy a game for $16.99, and you come to find that, one day, YOU CAN’T FUCKING PLAY IT ANYMORE! That’s what this game by Vogelsap is going to become: an unplayable game. According to the game’s website, the game will cease being purchasable after the arbitrary death toll limit has been reached. Upon reaching the limit, the game will enter some sort of “final stage” with an ending only accessible to those who have already bought the game. The price is $16.99 of course; it’s not like a game with a limited lifespan would cost a dollar or two, is it?

“So, what is your beef with this game, RudeGuyGames?” I hear you ask. Well, it’s the fact that, to me, it has a completely arbitrarily set “time limit” after which the game is rendered inaccessible. Add to that the fact that it costs no less than $16.99, and you’ve got yourself a piece of shit that is essentially a way for the developers to opt out of the long-term support of the game by artificially restricting the time the game will be available. Old games of age have until now become unplayable not because of the developers having set a time limit, but because the technology the games use to run has become naturally obsolete as new technology has been developed and become mainstream, giving birth to emulators et cetera. The plan set up for this newfound “asymmetrical multiplayer game” paves the way for speeding up this process by making the game unplayable after a certain amount of time has passed, albeit it’s up to the players to decide when that time will come. To me, it doesn’t matter; I won’t buy the game, and the “climactic finale” will probably suck, anyway.

Calculations

For now, the game seems to be in good standing. At the time of writing, about 215,340,050 of “The Flock’s” population remains. If we assume the population is to decrease by about one death per second on average, it will take around 6.82371441 years , or 6 years and just under 301 days. This is the time it would take from August 22nd, 2015 at around 07:25:35 PM (GMT +1) until the End Times, to be exact.

Of course, the estimate above is a very optimistic one at the least; as the game’s sales figure increases, a greater amount of the population of “The Flock” will die off as a concurrent result of aforementioned sales figure increase, so obviously the death toll per second would become higher. As of now, though, the death toll has only increased by 200 after 19 minutes and 30 seconds, giving us an average of one death every 5.85 seconds (xlsx/pdf). You can do the math for that one yourself.

I’m not alone

Other people have also stated their concerns for the game and its premise. While the concept may sound “cool” and “totally rad”, its limited population mixed with its no-births-only-deaths policy kills it.

All comments are from an article on PCGamer.

Nice try

It’s a nice concept, but the fact that the game is rendered unplayable after the population reaches 0 is what keeps me from being interested in this game. This is an experimental game, and it shows: It looks boring as hell, and the animations are shit. I think I’ll save my money for SOMA or some other game that’s actually worth it.

So should everybody else.

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